It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. 25% of British POWs captured by Japan died. • 3 yr. Likewise, it takes damage and replenishes the same too. I can't seem to make any progress though. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. Dostav9. Right-click on the enemy province where you want your troops to land. You could use factors of 80 like 26. Now the war is over and I only had enough war score to take one province which, apparently all my divisions automatically went into and, as you can see is completely surrounded by the Poland puppet state. If that doesnt work, consider training mountaineer special forces or even, dare i say it, paratroopers to get around their death stacks. I did it in non-historical AI and hoped that Britain would decolonise, and I lucked out on the first attempt. Cavalry go faster than bikes but they do less damage and have less HP. e. 40 widths are usually better for attacking, but COs of smaller units are less overwhelmed shuffling everyone around or something, 40 widths tend to get. You can't create a brand new one. Like for tanks having a maintenance attachment seems useful. Mind you that if you hover above a stack of multiple divisions, the numbers that are shown. xp [XP amount] – Add a specified amount of XP to your Army, Navy, and Air forces. In vanilla I generally make a lot of tanks, but in this mod heavy artillery is really good. png 16 × 10; 422 bytes. 1. Motorized; 9 Motorized infantry, 1 motorized artillery or rocket SC; Recon, eng, signal, maint. Once you have the wings, you can select/deselect them via the menu on the left side as long as you have the airbase selected, then you can right click on an air zone to assign. 3. Cavalry is faster than Camelry and has minisculely better defense and breakthrough while Camelry has more HP, slightly less supply use and terrain boosts at the cost of being more expensive. Support battalions you want engineers, recon, field hospital, logistics and your choice. Goal of the Guide. Eokokok • 1 day ago. martijnfromholland. Allocate a general to the Army group. There are two division templates you can use for Cavalry as Garrison in HOI4 that are effective: 2 Width Cavalry. There'll be situations where a 6 cav 1 MP division would suppress all the resistance, but you had to put two 5 cav 1 MP divisions there instead. 1 division loaded full of AT may not attack tank divisions and it will have low HP. The templates below will be 30 and 42 width, since you usually want armored divisions to be larger. Everything cursed: no field marshal, no other assigned units, deprived strength, last stand whilst attacking, 1 camel unit, camel unit attacking a tank and a camel unit attacking a Fort. HoI4 loses this distinction. Any good camel division has a 6. ago. Camel divisions. And if you still need more, air sup and CAS. The width grows if you attack from multiple provinces. ago Camels are not good offensive units. Stop allowing the AI grow out of control and proactively hunt them down. I try for twelve tank divs min, before war. 41,42,44 are great division widths, as well as 18,21,23,27. Put on low equipment priority. Too high of forts will make them stop. • Show that late game Germany can be dealt with. Then grind those over a river. I. ago. So Finland send some divisions to spain to protect the french borders, but spain send some divisions to protect the swedish borders, so the spanish divisions returns but blablabla. It requires WTT IIRC. Cavalry are like cheap motorized and can be used to move into a territory quickly and encircle but generally suck at fighting. Adding more MGs is another way. Here is how to successfully naval invade in HOI4: Select one of your armies and press the Naval Invasion Order button (anchor icon with an arrow). ago. Consolidate the British Isles, conquer Ireland, and complete the Unite the Anglosphere focus. The templates below will be 30 and 42 width, since you usually want armored divisions to be larger. Each division has a division template. Hoofin’ It achievement. If you want to push along the line (which. Put one on franch border, 3 on russian border. (the cavalry thing is a joke) There are no specialist units for the desert but tanks are excellent in the desert. Create and deploy enough divisions so that 500k manpower are in the field. We then multiply 300 by 1 and get 300 (obviously). 66. I go to execute plans its says divisions still preparing -20, If at least one division is moving or is not ready it will give you that message. Then click on that army and there simply click on 'exercise' (the button with the gears). Land units with fuel consumption will consume fuel in idle as well, but combat, movement, or training will further increase the consumption. Then pushing one side at a time with four light tank divisions that are 3 tank/6 motor/2 m arty (proper tanks [improved small cannon, 3 man turret, radio, fuel drums, extra ammo, etc. So France, UK, Saudis. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Ok, so you know something about 20 width and 40 width divisions. 1936 is missing from HoI4. Currently, creating a blank division template is free, duplicating a template is free, and adding/subtracting new battalions costs 5 xp (10 for support companies, 25 for new battalion types). It's a major mechanic of the divisions. 1 guide Hide ads How to unlock the Hoofin’ It achievement Filip36365 40,932 04 Mar 2022 12 Mar 2022 12 Mar 2022 0 0 0 I played as fascist UK. Pause the game as soon as the combat bubble pops up. They lose all their organization when they do this though, try to only do it when you’re far away from the front lines. The other issue with a 5 cav 1 MP division is that in a lot of situations it'll be overkill. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. Stupid divisions with light tanks and infantry in the same template for example. Will HOI4 be released on H hour CET of D Day? - Mannstien Once again though, there are no actual zombies, it is all hysteria and panic. And if you're a host for exiles yourself, you'll also need to recruit further exiles yourself. Then, you can recruit SS units in your decisions tab. My 14 divisions against their 5-8, learned the hard way that it's not about how many people and tanks you can merge into 1 division. Prioritise building up your industry, as France in Hearts of Iron has a pathetic number of military factories (try and get at least 30-40 by the time Hitler invades). If we assume that my division templates are the following:Panzer-Division: 4xMedium Tanks. That division steamrolled them though . R5: Hoofin't it achievement require to unite Arabia and have 30 camel divisions. Signals give extra planning speed and reinforce rate which will overwhelm an opponent. Twelve on each side to hold lines. If I am reading this correctly, you only have 18. Personally prefer 20w with mechanized. ago. So you want 80 total width of divisions per tile, preferably up to 120 width. You should already have camels unlocked as Britain from the beginning. If you puppet-annex I think you get a copy of their division tenplates as well. Hearts of Iron IV > General Discussions > Topic Details. Enought with the jokes I would recomened the great war redux mod ontop of the noraml great war one because redux has amazing focus trees, and I would recomend using 7/2 because the. Division Templates, Tank Designs, Aircraft Designs, and Metas (Updated for Arms Against Tyranny) By Nost. Here is the strategy for fascist UK in HOI4 if you want to form the Empire and maybe the EU: Start the Civil War against the Allies and conquer the UK and all the colonies. So with 24 of these divisions you'd have 240. Quade Sep 23, 2020 @ 5:24am. 2. Most of your divisions should be infantry divisions. 5 MP/HP and 24. AdorableKiwi16 • 3 yr. Train bicycle divisions in counter-sabotage tactics and equip them with detection equipment such as bomb-sniffing dogs and metal detectors. They can be used to follow your tanks, to help prevent the tanks from being cut off. Sort by: Open comment sort options. The player may not change the division template if it will result in the special forces being exceeded. Stats are not perfect but it still works perfectly + it's easy to mass produce/no production micro on MT/MTD. Update, you can create a new division template when in division designer by clicking on the drop down menu to slecect which unit to edit then clicking create new template. Discord! me on Patreon! me on Twitter: In singleplayer, your tank divisions will face more infantry divisions than tank divisions. It depends on your Decryption tech level and their encryption tech level or better said the difference. Quantity is not as important as quality. Invaded yugo n stuff, but 20w just has 0 stats so I added some arty and some t o n k. 1. Tanks are especially good in Kaiserreich because 1, a lot more people have to deal with depression mechanics, delaying research; 2, limit on divisions means AI spams infantry leaving no place for its tanks. Only reliable way of getting veteran troops in my experience is Defense. 1. It’s way cheaper than tanks, and has enough soft attack to demolish any infantry division. Hi, let me introduce myself! I composed the music for the Battle for the Bosphorus pack. New comments cannot be posted and votes cannot be cast. In my last playthrough, pre-NSB USA, I believe I had 24x 40W modern armor-amtrac2 and 48x 40W modern armor-mech3 by the time I turn against the Allies. Our new division has 5 infantry and 5 tanks, for a total of 135 HP with 7500 manpower and 3250 IC. You most certainly do not need 24 offensive and 24 defensive divisions to beat up Ethiopia. Beware of Tanks though since they can ruin your day. 9. The front advanced along the railways and kept within range of the supply hubs. ago. Mobile division. I do agree that the 7-2 is not horrendous, because it still does a terrific job at defending. if you got 3 machine techs you get 9% inf breakthrough and 15% inf defence, effectively. Airwing carrier icon. Since you are using mountaineers, you probably plan on attacking, but all of the basic division design ideas apply. Instead giving a bunch of infantry some AT will be much better. To maximize the benefit, use always divisions with 20 or 40 width. These are ust suggestions of course. You can do it as the UK itself since they start with camel divisions. Exiled divisions won't come back automatically unless there's a direct land route, so if there's sea between them and your own land, they will stay and do nothing. It is determined by the amount of units in a division and their values. This is one of my hoi4 tutorials that covers the army part of the game, and will soon do more hoi4 guides and tutorials for the intelligence, navy and air force, as well as obviously more hoi4 army guides. While this is acceptable in single player if you're moderately good at the game, it's far too much wasted time in MP games. You want your tank divs to be real killers, your infantry doesn't need much to do a good enough job. g. • Display novel defense in depth with lines of retreat based on perpendicular fallback lines. any idea on why i apparently dont meet the requirements? Having only 1 tank battalion with solid armor and piercing is the most cost-efficient way of making your entire division stronger. 1. 4 Armored Templates 1. If your country is lucky u can get both Infantry expert and Calvary expert. first is the og schiefflen plan. Most battles fought from one province to another are 80 width. These divisions were very different so this is only one possible example which consists of the. If you see a unit just hover with the mouse above it and it should show you the approximate composition, like 6-8 infantry battalions, 1-2 AA and 1 AT. Stellaris Technology IDs. thanks! UK is the easiest for both achievements. You don't need a garrison for "annexed" territory, it won't rebel or anything like that. Island nations you have exiled divisions in can be tricky to get out. 3. 12 more replies. Use them just like regular infantry except in the desert. Armored Cars are not worth using. This thread is archived. That means adding a single HARM or H-DT to a division will provide enough protection to be immune to any division that doesn't use AT, TDs or MARM/HARM. 9K votes, 120 comments. ago. Make smaller divisions and don't have too many in the same area. There is a console command for spawning divisions. Add on engineers as support. ago. infantry divisions. To increase the special forces cap, one must have more non-SF battalions. Motorised divisions are the fastest, with engineer support companies. ago. The expansion’s been for less than 6 hours and there’s already a mod for that. Land warfare is performed by divisions, subdivided into Brigades. If you have more than 36 divisions keep logistics if not remove it. If you want to steamroll the world, hmm, do this. Soviet Union. For more help spawning units in Hearts of Iron, please see our spawning units guide on our blog - this post will take you through the basics of the spawn command. Large divisions use a lot of supply, tanks use fuel too, which can be reduced by 40% supply consumption and 20% fuel cost reduction with 1945 tech. Sum of:However, there is no way as far as I'm aware to make it automatic, so you'd have to delete each division they create manually. I would just do 20w with your standard. This is fine and dandy for divisions you want to have a lot of, but marines and amphibious vehicles are special forces so you want to maximize the bang for the buck. Yemen was the last country to fall and once it did I got the achievement. I’m aiming for about 200 before I stop force-deploying them and I shift to other things like panzer divisions. ago. 2 divisions constantly attacking, and winning (but not breaking), a tile over a river. Thanks in Advance < >-< > . Convert all other divisions to the infantry template and leave them. It receives 55% of soft attacks and 45% of hard attacks. l2ddit. A division on reserve status uses just as much manpower and just as much equipment as a regular division. Here is the strategy for fascist UK in HOI4 if you want to form the Empire and maybe the EU: Start the Civil War against the Allies and conquer the UK and all the colonies. The mix should be between about half and half and 2/3 to 1/3, with more tanks than mobile. You have to have Battle for the Bosphorus. Edit all infantry division templates to 7-inf 14 width divisions, and all tank divisions to 18 width pure light tanks. Even as an exile yourself you'll have to recruit your own units, who can be deployed in your host country's capital. ago Camels are not good offensive units. I did not manually delete them. What I'd like to do now is take 4 of those 10 width and merge them into a single 40 width, hopefully without using any production as. One reason that division spam is so prominent in HOI4 is that the game's AI is so pathetic -- really, really pathetic -- so that it just churns out one ridiculous, useless template after another, and I believe that unit spam is one way of papering over that flaw. #3. Or you could just hover over the manpower icon at the top. ago. ago. AaranPiercy • 4 yr. I did not lose either combat, and I would not have lost all units immediately and at the same time even if I had. I did the two achievements you mention with UK, but in 2. But lets say you train 60 divisions of 20w infantry vs 1 division of 20w infantry, you will gain the same amount of army experience per day (in both scenarios, you are training 100% of your army), but by training 1 divisions you lose. Also unlike most other major power nation's naval focuses, carrier research bonuses are not mutually exclusive to capital focus/bonuses. 4. 2. They are part of the Japanese focus tree. 11 If you are still with me at this point, several perks of Italy's focus tree. sum (divParams [:, 1]) Division's Org in hoi4 is just an average of all battalions orgs. Division Edit Main article: Division. 2. Don't worry. You'll have to manually move them to a port then move them to one of your ports. array ( [battalions [indx % 41] for indx in solution]) return np. They do that either through the land or per sea. r/hoi4. Mobile units move fast in desert territories, and are good choices. For mobile divisions, you want 6 motorised and 9 medium self propelled artillery (the middle small icon on the right of the medium tank tech). This means motorized is significantly worse at attacking anti-armor divisions than a standard infantry regiment. As many tanks as you need for the armor bonus. The Non-aligned branch has this focus to get rid of the blackshirts, I think the only other way is to fight a civil war and get the Anti-Fascist Civil War Branch. (Turn off infinite) Make new divisions when you get enough supplies for a new one without the logistics turn red for a single item. The DLCs used in this video are Together for victory, Man the Guns, Death or Dishonor, Waking the Tiger and La Resistance. 4) If you find production of support equipment to be burdensome or decide later you want 40 width divisions I have learned playing UK (I pretty much have to do this due to early industry and Army XP constraints) that converting your 5/3/1 divisions to 12/5/1 simply requires doubling your rifle and artillery production and losing about 30 points. I checked the following combinations; Pure tank, pure SPG and 50/50 split for all 4 hull types, all combinations either with all motorized or all mechanized. #didyouknow #hoi4 #heartsofiron4 Bicycle Divisions in Hearts of Iron 4 (HOI4) must be one of the most obscure things you can build in the whole game. 6 Inf equip produced per day and 0. the (admittedly quite bad) template i use is 6 medium tanks to 4 motorised/mechanised infantry. Just a small, cheap inf divisions with maybe one line arty. Do you. 4 organization, which is too low for a tank division. So 13. As Lawgun said, do it as Great Britain with path of "king's party". I know the otto's can get camel units through their focus treeFor RT56, I think you have to either be in the middle east, control land in the middle east or have a puppet in the middle east, so you can take a decision for 150 army XP to unlock. BTW you should say in your post what division attachments to use. Showing 1 - 1 of 1 comments. 😊. 11 2 2 comments [deleted] • 2 yr. But you also got to look out for deficits if you're facing a longer war for e. btn. Hoi4 needs alot more divisions and events in my opinion. In combination with Battle for the Bosporus: Unlocked via Turkey’s Desert Camel Corps national focus. r5: im not getting the achievement and i dont know why. If you design a division that still counts as "cavalry", you can apply these % modifiers to the tanks in the division, as well. Add AA as a support company or as a line battalion. Simply turn fascist and justify on Yemen, Saudi Arabia and Oman and deploy the required amount of camelry, achievement done Reply notquiteaffable Fleet Admiral • Additional comment actions. 50 Width Cavalry with Military Police. Add a Comment. We'll use mediums (which are 90% hardness) for this example. after NSB and in single player, you can pretty much copy historical division designs and get good results. Yes, it does. You only need a handful of armor divisions for breakthroughs. I normally use the 20 width light from 1939 to early 1942, then I have the industrial capability to switch to 42 width medium and heavy. You could form a division with them and make a fall back line. 41 votes, 10 comments. The first naval invasion goes straight for Nanjing and then links up with the northern forces hopefully trapping some Chinese divisions in the process. The tanks force the original breakthrough, the bicycles follow up. Some modifiers can help further, but with some research in the GBP doctrine all should go well. Yes, it does. Any spearhead order breakthroughs will get bogged down when they go in between supply hubs. There is. You can use Camelry for exploiting breakthroughs and encircling before the ai can react you can use 20w pure cam with Eng + Support Art for this ( You can. As Austria-Hungary, I had six 42w ARM divs in 1939. ) Germany. If you internalize these concepts, you'll understand that if you invest 10 army XP into modifying the battalions in a template, you can make a huge difference in the efficiency of small divisions, while the effect is quasi negligible in very large divisions. Or something like 14-4 inf/art with engineer support - Reg Infantry. Major Countries starting with territory in Africa: Britain, France, Italy and Spain. 05 = 1. 7 artillery per day (I think for a 7/2 division) that I came up with just by dividing the total amount of equipment by the training time to get the. If you got an infantry and cavalry expert in High Command go for 6 CAV and 4 INF divisions then get a General with the infantry and cavalry trait and you get like +50% on attack and defense up to +100% with a good General (like 7 attack and 7 Defence). By using these templates you will be dominate on the battlefield in Hearts of. Obviously, *the smallest* unit one can do would be just a single battalion, but because of how the stats work that would fail utterly miserably to the point it could be even wiped out in a single long enough battle (yep, I have tried). Mods have sought to remedy this in various ways, beginning I think with Chondrite. So I figure the easiest way is to just invade those countries because my current game is going very. I can't seem to make any progress though. If you’re careful with micromanaging and know the game, you really only need a few 40W tank divisions to breakthrough/encircle (in SP). Support recon, engineer and whatever else you feel is necessary. Best. Twelve on each side to hold lines. • Win war and peace, get at least 90% of the spoils. Divisions of 1 cavalry battalion are much more efficient than large divisions with military police attachments. They take a fraction of the casualties regular infantry take due to their hardness. Preferably a weak cavalry one. Do the 9 infrantry and 4 artillery. In every other category the pure infantry division is better. you get pretty good stats overall if you go MW-RR or SF-RL. I would hold the port and maybe the factories, which together are worth about three divisions. Thanks. You can completely ignore the air, not build any planes from the start of the game and still win against the AI. 1. EDIT: Here is a mod that gives them to everyone. The Ascari and irregulars can get disbanded when the war with Ethopia ends if I remember. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. On a successful roll, they join the battle; on a fail, they stay in reserves. sum (divParams [:, 2])*np. There are many ways to get army experience, and one of the ways to get army experience is to endlessly train your army. Switzerland has locked most of the army from the start. ago. Conversely, the estimated value is flat, so you'll get a -20% even if only one division of a hundred is still preparing. But soft attack for the defending army means that the attacking army takes more damage while attacking: causing. You could also get bicycle divisions as japan and invade the allies from germany after getting docking rights and military acces. Combat width is divided into segments of 20 in HOI4, try to keep. Here is the resulting function: def fitness_func (solution, solution_idx): divParams = np. open. Motorized are usually gonna be your fastest divisions, if that’s what youre concerned with switch over your normal infs to them. That would be 4-6 20 wide divisions, or 2-3 40 wide divisions. This thread is archived. You want defense and entrenchment, but they don't need much else. A unit with 100 soft attack against a unit with 100 defense is 100 blocked rolls. i looked in the gamecode, ive got 74 camel divisions, i own more than i need and ive got more than 4500 infantry equipment. Also, tanks for hardness and breakthrough. What you have to be careful of is the supply limit allowed in these territories, as they generally have low infrastructure. Help! : r/hoi4. For example, with a 5% special forces limit, if you have 10 divisions with each 10 battalions. sum (divParams [:, 1]) Division's Org in hoi4 is just an average of all battalions orgs. When it runs out of organisation it retreats. However, upon releasing them I scrolled through all. My usual strategy against AI stacking is to concentrate a good amount (around 20 usually do) of strong armoured/motorised division to attack a single province then keep rotating troops in and out until breakthrough and encirclement, takes a lot of micromanagement but it usually do the job. Let me describe it in a fictional scenario. At the start of the game, a simple 2 Width, 1 battalion Cavalry division will be the best Garrison template to use. For reference, my division templates are the classic 7 infantry, 2 artillery, but. Help!! Almost all my divisions are stuck in an inland territory. I. Yet division in HOI 4 are not standardized for 20k manpower. 4, After step 3, you shall have fake divisions. You get events to release 4 puppets and can raise colloboration or release for the others. One guideline I saw is that you want 65-70% of your production going to your tank divisions (including the motorized/mechanized, and support components), then 25% to your air force. In vanilla I generally make a lot of tanks, but in this mod heavy artillery is really good. • 5 yr. Standard “leg infantry” divisions are the most reliable and cost effective divisions you could hope for. A Red Revolution has collapsed Federal authority. You need to put your troops into the fight, but suffer few enough losses that they can advance to the higher experiences. Yes, you can build a Medium Tank division with Self-Propelled Artillery, SPAA, and Tank Destroyers, Mechanized Infantry, and flame tanks that is easily 5x better. Discord! me on Patreon! me on Twitter:. The SS believes that there are many in Denmark who would gladly pick up arms and fight by our side against the threat of global bolshevism. oh and Japan only gets them through the focus tree in. I ran that as Italy once in Libya and smashed all the way from Egypt -> Israel -> Syria before. Function. I recommend 48 40 width mediums even if you need to cut the budget on air. Supply is high in the area but strength isn't rising,A bunch of marines and 2 tanks (light > medium > modern) - whatever the amount is for 20 combat width. 85% of the Soviet armoured vehicle park on 1. R5: On top of a general, the new update grant an attack bonus for cav but despite my best efforts i couldn't break the german line in the Dutch region(CAS, naval and air superiority). The first thing you need to decide is what your template will be used for. Forts obviously help. CorpseFool. Hearts of Iron IV > General Discussions > Topic Details. Turkey (or Türkiye) is a minor country in Eurasia, mainly on the Anatolian peninsula in Western Asia with a smaller portion on the Balkan peninsula (Eastern Thrace) in Southeast Europe. Some people swear by a 40 width layout of 14inf/4art. In addition, do not merely drive back the enemy when you forced them to retreat. To weigh the advantages of small divisions VS. Every neighboring division will join the attack as a support, which means they won't move into the province but they will attack. However, that means we'll never have camel divisions. It uses exactly the same amount of manpower and equipment. Look in your division templates or. Country flag achievement_has_dropped_nuke is set : This achievement is ideally tackled as a nation that can receive more than just the standard nuclear research bonus in the generic focus tree - Germany is an ideal choice if one goes Democratic, given that on top of a bonus to nuclear weapons, it can get an ahead of time bonus on nukes. Game Version: 1. Nop, it happens when you have many puppets. Rd_Svn • 1 min. 6 (By Blood Alone) Not Ironman Compatible. This is fine and dandy for divisions you want to have a lot of, but marines and amphibious vehicles are special forces so you want to maximize the bang for the buck. Is there as Focus to get rid of the Blackshirt divisions? As the decision is blocked to get rid of them is blocked after 2 tries. Also, up to five support companies can be attached to a division. 33% of American POWs captured by Japan died. Use them just like regular infantry except in the desert. If you really don't want them to use a certain design you can go into the division designer, click on the equipment tab, and uncheck the design you don't want them to use. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Media in category "Icons". they all give XP towards cavalry leader, but only cavalry and camelry. While relatively simple in design, they. 1 Division template 1. they all give XP towards cavalry leader, but only cavalry and camelry also towards infantry leader (if this hasn't changed. They can concentrate their fire better, as each divisions only shoots at a single target every in game hour and a large division deals more damage than a smaller one. Darth-_charbot • 2 yr. . 3~, 10, 8, etc. V)" (for special purpose) was added. Is it a bug or I am missing something as they are ass and annoying as ♥♥♥♥. Remove most of the battalions and make the division only have one battalion (one troop on a square) and Save. Obviously, *the smallest* unit one can do would be just a single battalion, but because of how the stats work that would fail utterly miserably to the point it could be even wiped out in a single long enough battle (yep, I have tried). And there's also information about planned SS-divisions, making a total number of 49 divisions, 8 tank divisions, 8 mechanized divisions, 4 cavalry, 7 mountaineers, 18 grenadier and 4 divisions with. Make as needed. 1 comment. Try copying a template then editing it. All of the division stats take a hit when low supply or encircled, tanks in particular get shredded once fuel reserves in division dry up. If you click the army button in the upper right corner there is some info on how to check how much manpower you already have deployed. These are my panzer divisions, expecially for German Reich. 4% faster. Find your nearest beduin tribe and barter with them. Which is hard now. Average strength is 3%. This being taken into account, the optimal width for a division would be 5, 10, 20, or 40.